I done my body with a crap head on it
I then remodeled the head on a basic mesh body.
Thanks to the IRC Freenode channel "Blenderchat", they helped me learn this great trick.
- Append either one of the files to have both objects.
- Remove or apply any "Mirror" modifiers, so you see meshes in half.
- Make sure they are roughly aligned and scaled to proporation.
- Press "CTRL+J" to make them as one object, yet they are still spaced out.
- Select each vertice pair from body neck and head.
- Subdivide any edges to help match the vertices count on the head and body. I only had to subdivide twice on the body.
- Merge each vertice pair together (Body and head)
It looks like my mesh is having the splits! Lets fix that by
- Apply your mirror modifier, make sure "Do clipping" is enabled
- Zoom in each of the vertices that are having the splits
- Grab those vertices and slide it till the body joins
And it should look something like this :P
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