Wednesday, 19 November 2008

Modelling with CAD in Mind

It's nice to know that this powerful free software called, "Blender" has CAD like features.

A 'Blender Unit' is carefully explained some where...

Blendernation has an article on CAD here.

Thursday, 24 July 2008

Alien Rig Test


Just a little animation test I did to show a friend the various movements I was able to do with the alien I created from following this tutorial. I recorded using gtk-recordMyDesktop

Wednesday, 25 June 2008

Inspirational Ads

Even more inspirational clips, that i cannot embed into youtube :(

FedEx : Pigeons

Tuesday, 3 June 2008

Peach!?

Absolutely amazingly detailed.

http://peach.blender.org

Sunday, 1 June 2008

Fav Artists

Marek Denko
Life life modelling

Joseph Kosinski
Removing the thin line between reality and CGI. Already done a test film for Tr2n.

Sunday, 18 May 2008

2D Inkscape Documents to 3D

As of Blender 2.45, importing 2D inkscape .SVG documents to Blender files are kind of troublesome.

After digging around the Internet, I stumbled upon this interesting script that is fairly simple to install. The author of this handy script had similar trouble and I am grateful for his efforts.

http://www.opendimension.org/blender_en/svg_import.php

After installation of script, restart Blender.
1) Create your inkscape document and then save it
2) Ungroup everything and then select everything.
3) Convert every object to paths by "Path->Object to Path"
4) Save as a different filename. As I am not sure what is lost.

With Blender
1) Open or create a new scene
2) File->Import->Inkscape
3) Select that newly created .svg file

Enjoy ^^

An example of my Inkscape Roman clock I made fully put into 3D


One of my Render Test Results

Tuesday, 29 April 2008

Constructive Modelling

Since I am no artist in sketching my looks for models, I feel I need to be more constructive with planning my models. Yes the bird I have created does not look like a pigeon yet but I still love them very much ^^.

My friend and screenwriter managed to get some professional opinions from some amazing animators and modellers at his place down in London. He managed to get 6 of them!? I must admit if I knew he was going to show it to that many, I may of been hesitant to showing them. There feedback was most welcome! ^^. Apparently one of them is an animator spoke a bit too fast for my friend to write them down. I hope to speak with these people in person someday.

After reading the feedback, I have found two interesting practices that I have to keep in practice now ^^

The Constructive Modelling :
  • Focus on parts are a time, head,body etc. That I should model around 5 different faces first before working on the body. Once I am happy with the face, move on to the next part and create various models of that. Put them ones you like together later ^^
  • Just make sure it is recognisable, It doesn't have to be lifelike... or even realistic. I felt during my recent modelling sessions, that I was worrying too much on detail and this can be time consuming.